Hero mastery divine tier art of conquest
In this guide we will talk about hero placements for tier 2, 4, 6, 8, 10 of the Divine sections of hero mastery.
Table of Contents
4. Divine (PURPLE)
Divine is tailored to a mix of healing and defensive related heroes like gladiators, sages and paladins.
A. Divine II
Honor Enhancement: Max health +17.5%, and healing received +21% in battle.
Heroes: Baelrog, Virion, Kitano
This is suited to melee heroes with high health and passive abilities that siphon health or self-heal. This is great for heroes wearing helguard or Mane artifact.
Stacking: this stacks with hero skills, gear and artifacts that have similar effects.
B. Divine IV
Devout Motivation: Units with less health than 40% health receive double healing efficacy from the selected hero.
Heroes: Floras, Gan, Gafgar and Vega
This is more suited to heroes that heal on a large scale.
Notes:
- Heroes like floras have skills that heal all friendly heroes periodically and will heal them for double when this effect applies.
- Gan has a skill that heals all magical units (including friendly dragons)periodically.
- Gafgar has a skill that heals all friendly mech units.
- Vega has a skill that heals all humanoid units.
Stacking: this stacks with hero skills, gear and artifacts that have similar effects.
C. Divine VI
Holy Blessing: Within the first 30 seconds of a battle the selected hero restores 5% health per second.
Heroes: Baelrog, Bane, Denji, Kitano
This is most suitable to heroes that get Tankier (more defensive) later in the battle. This tier helps them to not die too early.
Notes:
- Heroes like Baelrog and Bane have passive skills that make them tougher to kill as more time goes by in battle so it is important to prevent them from dying too early before they can reach their maximum potential.
- This helps frontline heroes in a formation to survive at the start of battle.
Stacking: this stacks with hero skills, gear and artifacts that have similar effectse specially with the Helguard artifact which also recovers health at 3 stars.
D. Divine VIII
Holy Protection: Attributes +5; gets a shield at the beginning of the battle equal to 60% of their max health that lasts 30 seconds which makes the selected hero immune to burning, lightning, freezing, holy and poison damage.
Heroes: Avril, Bane, Solaris, Baelrog, Gafgar
This is most suitable for Avril to protect her from the enemy Avril at the start of battle or defensive melee heroes with very high health to gain from the protective shield.
Notes:
- This is useful on defensive melee heroes that are directly on the frontline.
- Offers protection from enemy Avril, Vallari and elemental damage from dragons.
Stacking: this stacks with hero skills, gear and artifacts that have similar effects.
Events: useful in abyss stages, pinnacle or void levels with topaz, azure and ruby dragons.
E. Divine X
Legal Adjudication: every 15 seconds the selected hero heals all nearby units by 30%. This effect is halved for heroes and dragons.
Heroes: Lunella
This is suited for heroes that can stay in the frontline or backline and heal vulnerable units.
Notes:
- Lunella is great for this because she can heal both the frontline and backline with her different stances.
Stacking: this stacks with hero skills, gear and artifacts that have similar effects.
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Today we have talked about divine section of hero mastery and tried to understand which hero is most suitable for duels or events in Divine tier or section of hero mastery.
Thanks for reading this post.