Red Wolf armory set review

In the armory we have different kinds of sets but it's hard to choose one. In this guide I'll explain everything about the Red Wolf armory set.

Red wolf Armory Set

Red Wolf Armory set's 3 armaments are known as Brutal Shield, Fearsome Armor and Bloody longbow. Each armament has a unique skill which can be unlocked after reaching a certain level. 

Showing red wolf Armory set
Red wolf armory set armaments

Red Wolf set armaments have one thing in common which is that they all increase the damage dealt to enemy melee troops or heroes and damage taken by enemy melee troops or heroes. So basically Red wolf is the best option for tearing enemy frontline units quickly.

Red wolf set increases friendly gladiator heroes tankiness by increasing their life steal and increases the critical hit damage of friendly rogue heroes.

Red wolf set works well with all races except lich race because as a lich player you have to depend on mage heroes and Red wolf set doesn't give any bonus effect for mages. But don't worry, in game we have other armory sets which give bonus effects to mage heroes. 

Now we have an idea about the Red wolf set so now let's get into more details about red wolf set armaments.

Table of Contents

Red Wolf's Brutal Shield

1🌟 effect : Unlock savage wolf skill.

Savage Wolf skill : At the start of battle 3 random friendly gladiator heroes gain savage Wolf, which grants 40% lifesteal for 20 seconds.

2🌟 effect : Increases the duration of savage wolf to 30 seconds.

3🌟 effect : Increases all friendly troops' healing received by 6%.

4🌟 effect : Unlocks chakra harmonies.

  • Savage Charge : Savage Wolf increases the damage dealt to melee troops by 20%.
  • Savage Execution : Savage Wolf increases the damage dealt to melee heroes by 20%.

You can switch between these 2 abilities whenever you want so if you're having hard time in killing enemy melee heroes then use Savage Execution or if you can kill enemy heroes but having hard time against melee troops like trees then choose Savage Charge so they'll take 20% more damage from your friendly units and it'll be easier to kill them.

5🌟 effect : Increases all friendly troops critical evasion by 7.5%.

At the start of battle increases the lifesteal effect of savage wolf to 80%.

6🌟 effect : Increases all friendly troops max HP by 15%.

Unlocks chakra harmonies.

  • Savage Pack : At the start of battle all friendly gladiator heroes gain savage wolf.

  • Savage Continuation : The effect of savage wolf lasts until the end of the battle but the life steal effect decreases to 40% after 30 seconds.

Savage pack grants Savage Wolf to all of the gladiator heroes so that means your all friendly gladiator heroes will get 80% life steal for 30 seconds.

Savage Continuation grants Savage Wolf to your 3 random friendly gladiator heroes until the battle ends but the lifesteal effect on gladiator heroes will decrease to 40% after 30 seconds.

Savage Wolf increases the survivability of friendly gladiator heroes and after unlocking chakra harmonies it increases the damage dealt to enemy melee troops or heroes (you can choose one of them). 

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Red wolf shield grants life steal to friendly gladiator heroes and also helps them in tearing the enemy melee troops and heroes. So if your gladiator heroes are dying easily and quickly then you can use the Red wolf shield.

Red Wolf's fearsome Armor

1🌟 effect : Unlocks fearsome wolf skill.

Fearsome Wolf : At the start of battle, inflicts fearsome wolf on a random enemy melee troop, increasing its damage taken by 25% for 20 seconds.

2🌟 effect : Increases the duration of fearsome wolf to 30 seconds.

3🌟 effect : Increases all friendly troops critical hit damage by 9%.

4🌟 effect : Unlocks chakra harmonies.

  • Fearsome Charge : Fearsome wolf makes the target take 20% extra damage from ranged troops.
  • Fearsome Execution : Fearsome wolf makes the target take 20% extra damage from ranged heroes.

After reaching 4 stars you can activate any one of these skills. Fearsome Charge increases the damage taken of a random melee troop by friendly ranged troops. So if most of the damage comes from your ranged troops then choose the fearsome charge.

Fearsome Execution increases the damage taken of a random melee troop by friendly ranged heroes. So if your ranged troops are weak and you mostly depend on your heroes for damage output then this skill can be useful for you.

5🌟 effect : At the start of battle increase the extra damage taken effect of fearsome wolf to 45%.

Increases all friendly troops evade chance by 7.5%.

6🌟 effect : Increases all friendly troops' attacks by 15%.

Unlocks chakra harmonies.

  • Fearsome Pack : At the start of battle fearsome wolf target 1 extra melee troop. So now the fearsome wolf skill effect will be applied on 2 random melee troops and increases its damage taken by 45% and extra 20% from ranged troops or heroes for 30 seconds.

  • Fearsome Continuation : The effects of the fearsome wolf last until the end of battle but its effects decrease to 25% after 30 seconds. That means after 30 seconds damage taken by a random enemy melee troop will be reduced to 25% from 45%.

Red Wolf's bloody longbow

1🌟 effect : Unlocks Blood thirsty wolf skill.

Bloodthirsty Wolf : At the start of battle, 3 random friendly rogue heroes gain bloodthirsty wolf, which increases their critical damage by 40% for 20 seconds.

2🌟 effect : Increase the duration of bloodthirsty wolf to 30 seconds.

3🌟 effect : Increases all friendly troops accuracy by 9%.

4🌟 effect : Unlocks armament skill chakra harmonies.

  • Bloody Explosion : Bloodthirsty wolf increase the damage dealt to melee troops by 20%.

  • Bloody Snipe : Bloodthirsty wolf increase the damage dealt to melee heroes by 20%.

5🌟 effect : Increases friendly troops critical rate by 7.5%.

At the start of battle, increases the critical damage of Bloodthirsty wolf to 80%.

6🌟 effect : Increases friendly troops attack speed by 15%.

Unlocks additional chakra harmonies.

  • Bloody Pack : At the start of battle all friendly rogue heroes gain bloodthirsty wolf. That means all friendly rogue heroes' critical hit damage will be increased by 80% and damage dealt to enemy melee troops or heroes by 20% for 30 seconds.

  • Bloody Continuation : The effects of Bloodthirsty wolf last until the end of the battle, but the critical hit damage bonus decreases to 40% after 30 seconds. That means bloodthirsty wolf effect will be applied only on 3 random friendly rogue heroes until the end of the battle but their critical hit damage bonus effect will be reduced to 40% from 80% after 30 seconds.

So if you reached this far then i guess you already knew that red wolf set met your requirements or not. It's not necessary to use all 3 red wolf armaments, you can use any armament which meets your requirements with another armory set or armament.

If you still have any queries regarding the Red Wolf armory set then let me know in the comments, I'll try my best to help you.

2 comments

  1. second ago
    Thanks! Very helpful for me to read and absorb this info. Well done
    1. second ago
      Thank you!